Game Interface
Super Moderator: Daisy@hotmail.com Time: 12-18-2015 03:11
Title: Game Interface
Liberators is fashioned to have a clean interface with clear instructions, captivating artwork, and overall intuitive design. It is crafted to both immerse the userin an authentic atmosphere and maximize gameplay flexibility. The following aresome of the main components users will manipulate on their path toward victory.
War Bonds: currency used in Armory and financial asset exchangeable for Gold, Supplies, and various gameplay functions; able to be purchased with real currency
Player: 897527@mutantbox.com Time: 10-24-2016 23:33
you very rarely provide any instructions for the war bond based side games you continually introduce, and where you do so, the content of the instructions is very poor with much of the required detail missing so that players have to guess how the game works and play by trial and error.
Presumably that is exactly what you want on a war bond game as it results in significant loss whilst a new game is explored (assuming the game works at all given of course many times it does not - take card master as a prime exemple of a game which did not work at all first time you introduced it)
Title: Game Interface
Liberators is fashioned to have a clean interface with clear instructions, captivating artwork, and overall intuitive design. It is crafted to both immerse the userin an authentic atmosphere and maximize gameplay flexibility. The following aresome of the main components users will manipulate on their path toward victory.
War Bonds: currency used in Armory and financial asset exchangeable for Gold, Supplies, and various gameplay functions; able to be purchased with real currency
Player: 897527@mutantbox.com Time: 10-24-2016 23:33
"clear instructions" ?????
you very rarely provide any instructions for the war bond based side games you continually introduce, and where you do so, the content of the instructions is very poor with much of the required detail missing so that players have to guess how the game works and play by trial and error.
Presumably that is exactly what you want on a war bond game as it results in significant loss whilst a new game is explored (assuming the game works at all given of course many times it does not - take card master as a prime exemple of a game which did not work at all first time you introduced it)
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